IOSYS - PUNK IT!TOUHOU! -IOSYS HITS PUNK COVERS- [IO-0244][flac+cue]

Category
Date
2021-12-18 03:43
Submitter
Seeders
1
Information
No information.
Leechers
0
File size
192.2 MiB
Completed
246
Info hash
46748f646805ea7ba1dc8131bcfe588183e39a30
Description
File list
  • IOSYS - PUNK IT!TOUHOU! -IOSYS HITS PUNK COVERS-
    • IOSYS - PUNK IT!TOUHOU! -IOSYS HITS PUNK COVERS-.cue (1.2 KiB)
    • IOSYS - PUNK IT!TOUHOU! -IOSYS HITS PUNK COVERS-.flac (192.2 MiB)
    • IOSYS - PUNK IT!TOUHOU! -IOSYS HITS PUNK COVERS-.log (5.4 KiB)
Comments — 3

TRACK 01 AUDIO TITLE "................(PUNK IT VER)"

TRACK 02 AUDIO TITLE ".....·..........(PUNK IT VER)"

TRACK 04 AUDIO TITLE ".......(PUNK IT VER)"

TRACK 05 AUDIO TITLE ".............(PUNK IT VER)"

TRACK 06 AUDIO TITLE ".........·.....(PUNK IT VER)"

Nice track names.

Huh, after having played with EAC myself, I couldn't find how to enable Unicode for cue files in it. Also, googling about it brings up some people saying that their players don't support Unicode and things like that, saying that cue should be in ASCII. But then TLMC's cue files are using Unicode, so go figure.

Your cuesheets encoding is determined by what locale you're on / what locale you're emulating EAC in. If you're running EAC thru WINE you'll also be plagued with ... replacing any non-english character. Anyway, the only way to get cuesheets that retain non-garbled text is to emulate JP locale thus creating Shift-JIS encoded cues with EAC.